About
Tumblelog byChristopher Clay, founder of Soup.io.
hello@c3o.org / Twitter: c3o
wonder/marvel/learn
Startupwiki (2009–)
LIF (2008)
Soup.io (2007–) ♥
Netznetz (2007–2008)
Metalab (2006–) ♥
CanvasPaint (2006)
Design portfolio (2005)
Textcounter.org (2003)
PS: If I write about events, that's cause I'm inviting you to come along. Get in touch!
LIF (2008)
Soup.io (2007–) ♥
Netznetz (2007–2008)
Metalab (2006–) ♥
CanvasPaint (2006)
Design portfolio (2005)
Textcounter.org (2003)
PS: If I write about events, that's cause I'm inviting you to come along. Get in touch!
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June 07 2010
Ephemerisle Documentary 2009b by Jason Sussberg
“A glimpse at the creativity, innovation, and fun of the first Ephemerisle floating festival, held in 2009 in the Sacramento River Delta.”
[I have friends who are involved in this, and I'm thinking of going this year.]
Reposted from
snej
May 17 2010
Play fullscreen
You might have seen this video of an epic Sim City 3000 creation... but this interview with the creator has some additonal gems:
"There are a lot of problems in the city hidden under the illusion of order and greatness ... The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel or cause revolutions and social chaos. No one considers challenging the system by physical means ... They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time."
May 13 2010
CocoVivo: coworking on a small island in Panama. Yes, there's wifi. What's keeping you here?
April 26 2010
The pixels... they're alive! (by Julia Tsao)
April 25 2010
“— Up In The Futureas pixelized sediment.the past collects ever downward,The future drops in from above;forms a 'now' horizon.the 'top' of your windowIn this new text world,screen-based writing.direction of time-flow innow to shift the expectedTwitter -- they all workNews websites, blogs, friend feeds,”
Reposted from
newnews
April 22 2010
A game-theoretic approach to excuses (Less Wrong)
Evaluating excuses based on game-theoretic reasoning rather than empathy. Ah, the refreshing clarity of soulless rationality...
Reposted by
japhy
April 20 2010
“ Das Diktum des sozialen Geschlechtes, des Rollenzwangs und der festgelegten Verhaltensmuster gilt ebenso für Männer. Weil diese davon aber materiell und sozial immer profitiert haben, wurde erst in jüngerer Zeit zum Thema, dass Geschlechterrollen auch für Männer ein Korsett sind, das ihnen mehr schadet als nützt. ... Frauen haben durch den Feminismus ihre Möglichkeiten erweitert, Männern steht dieser Schritt noch bevor. ”— Das [Deutsche] Grüne Männer-Manifest (via Armin)
April 18 2010
12 hours before our planned launch, Icarus, as Andrew's phone-home code for the Android had been dubbed, was working beautifully. Everything else was a shambles...
And yet, Noisebridge, the SF hacker space, did it: They sent a balloon into the stratosphere. Whoa. See also: Hackerspaces in Space
April 17 2010
“ Simplifying the interface of the [Bloomberg] terminal would not be accepted by most users because they take pride on manipulating its current "complex" interface. The pain inflicted by blatant UI flaws is strangely transformed into the rewarding experience of feeling and looking like a hard-core professional. ”— The Impossible Bloomberg Makeover | UX Magazine
April 13 2010
“ Die Auseinandersetzung mit politischen und gesellschaftlichen Themen ist schwierig, kompliziert und verzwickt. Wenn einem zu einem Thema gleichzeitig drei einander widersprechende, aber richtige Aussagen einfallen, ist man schon ganz gut unterwegs. ”— Sissi Nielson, Grüne Bildungswerkstatt Wien
Play fullscreen
Alice for the iPad – and that's just scratching the surface of what media of all kinds can do with this device. I love it.
April 07 2010
Play fullscreen
A 2.5 Year-Old Uses an iPad for the First Time
This nicely demonstrates two important differences to a laptop:
It's unbreakable: Did you fuck up? Are you lost or bored? Hit the only button on the device and you're back in a familiar screen instantly.
I'd feel uncomfortable seeing a kid as randomly click around on a desktop as this girl is hitting the touch screen – she might break something! Here there are fewer ways to accidentally delete stuff, no such thing as an unresponsive system with a busy cursor, etc.
It feels natural: Apart from the obvious touch screen and the lack of window management, the form factor plays a big role too: Turning the device this way and that, offering it to someone else ("Here, you try it!"), gathering around one to collaborate,... all that works much better than on what we're used to.
I'm convinced those two aspects will make this a much more enjoyable experience than the average computer for many, many people.
April 04 2010
“ When the ecosystem stops rewarding complexity, it is the people who figure out how to work simply in the present, rather than the people who mastered the complexities of the past, who get to say what happens in the future. ”— Clay Shirky
Reposted by
cypher
March 29 2010
March 21 2010
“ 8:31 AM: Now I am really, completely awake.— Clive Wearing - Wikipedia
9:06 AM: Now I am perfectly, overwhelmingly awake.
9:34 AM: Now I am superlatively, actually awake. ”
March 15 2010
March 14 2010
The control room of Cybersyn, a Chilean attempt at real-time computer-controlled planned economy in the years 1970–1973, when it was destroyed after a military coup. (via Hacker News)
March 12 2010
A sentence written in Lovers
Communication System, a pictogram system developed by Yukio Ota, who also drew the original "running man" emergency exit icon.
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