About
Tumblelog byChristopher Clay, founder of Soup.io.
hello@c3o.org / Twitter: c3o
wonder/marvel/learn
Startupwiki (2009–)
LIF (2008)
Soup.io (2007–) ♥
Netznetz (2007–2008)
Metalab (2006–) ♥
CanvasPaint (2006)
Design portfolio (2005)
Textcounter.org (2003)
PS: If I write about events, that's cause I'm inviting you to come along. Get in touch!
LIF (2008)
Soup.io (2007–) ♥
Netznetz (2007–2008)
Metalab (2006–) ♥
CanvasPaint (2006)
Design portfolio (2005)
Textcounter.org (2003)
PS: If I write about events, that's cause I'm inviting you to come along. Get in touch!
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June 18 2010
May 17 2010
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You might have seen this video of an epic Sim City 3000 creation... but this interview with the creator has some additonal gems:
"There are a lot of problems in the city hidden under the illusion of order and greatness ... The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel or cause revolutions and social chaos. No one considers challenging the system by physical means ... They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time."
March 06 2010
Evolution of Evony video game ads, or: How to improve your clickthrough rates. Click to see the whole timeline, it's hilarious.
February 23 2010
Jesse Schell’s mindblowing talk on the future of games (DICE 2010) (via fox@fury)
Reposted from
cypher
September 30 2009
Avant Game: Super Better – or how to turn recovery into a multi-player experience
ARG developer Jane McGonigal (I love bees) turns her injury recovery into a game. "Because it’s easier to ask someone to play a game than it is to ask for help".August 27 2009
Kodu is an upcoming programming learning game by Microsoft Research. Video demo here
Reposted by
nungee
May 13 2009
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Gameplay demo of Love: Everything you see is apparently procedurally generated. (I've set it to jump ahead a few minutes past basic manipulation of the world to where it gets really interesting.)
Reposted by
gamer
Train is a serious board game by Brenda Brathwaite, specifically designed to not be replayable, that can make people cry. Click through and you'll understand why.
bestposts
April 28 2009
April 16 2009
The other day @sushimako, @mau and I tried to come up with rules for a board game using @oneup's little plastic pixel soldiers.
Our result after an hour or two was a 3-player game where two people team up to attack the motorcade of a passing VIP with their armies, although it ended up being based mostly on die luck rather than any real strategy... still fun.
Our result after an hour or two was a 3-player game where two people team up to attack the motorcade of a passing VIP with their armies, although it ended up being based mostly on die luck rather than any real strategy... still fun.
bestposts
March 05 2009
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Circuit Strike.One
Upcoming iPhone game from H Grenade. The presentation is making me incredibly wurlat.
http://www.hgrenade.com/circuit_strike/
Upcoming iPhone game from H Grenade. The presentation is making me incredibly wurlat.
http://www.hgrenade.com/circuit_strike/
Reposted from
Echolicht
January 27 2009
→ elzr.com
Auditorium is an absolutely mesmerizing puzzle game. The only problem: It's so much fun to just play around with the light beams and colors that I don't care all that much about advancing to the next level. (via elzr)
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