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February 23 2010

c3o
11:30
Jesse Schell’s mindblowing talk on the future of games (DICE 2010) (via fox@fury)
Reposted fromcypher cypher

February 06 2010

c3o
09:35
[Game designers] are the best designers of human experience, and we’re applying all of our talent, all our insight to optimizing virtual [rather than real] experience. That needs to end, starting today. ... We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games [...] so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy.
Jane McGonigal via elzr
Reposted byadnancoloredgrayscalepoxbox

August 11 2007

c3o
01:17
Right now, videogames explore just a small fragment of [the] expressive possibility space. [...] To grow in audience, reputation, impact and cultural relevance, they would do well to explore as many expressive avenues as broadly and deeply as possible.
Time for games to grow up (Guardian)
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